Provide global ingress for a game with regional instances deployed across multiple Google Cloud regions. Which architecture do you use?
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Correct answer: Anthos/GKE Ingress with a global load balancer..
Why this is the answer
Anthos/GKE Ingress with a global load balancer is the correct choice because GKE Ingress is specifically designed to provide global, multi-cluster ingress for services running on Google Kubernetes Engine (GKE). It leverages Google Cloud's global external HTTP(S) Load Balancer to distribute traffic across GKE clusters in different regions, offering a single global IP address and advanced traffic management features like URL maps and SSL termination. This setup is ideal for a game requiring global ingress to regional instances. The other options are less suitable: Global HTTP(S) load balancer fronting a Compute Engine managed instance group: While this provides global ingress, it's for Compute Engine, not GKE, and lacks the Kubernetes-native integration and features of GKE Ingress. kubemci plus a global load balancer with Google Kubernetes Engine: kubemci (Kubernetes Multi-Cluster Ingress) is an older, deprecated solution. GKE Ingress has superseded it. Global HTTP(S) load balancer with Google Kubernetes Engine: This is too generic. While a global HTTP(S) load balancer is used, the specific GKE-native mechanism for integrating with it for multi-cluster ingress is GKE Ingress.
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