You need to implement a network ingress for a new game that meets the defined business and technical requirements. Mountkirk Games wants each regional game instance to be located in multiple Google Cloud regions. What should you do?
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Correct answer: Configure Ingress for Anthos with a global load balancer and Google Kubernetes Engine..
Why this is the answer
The correct answer is to configure Ingress for Anthos with a global load balancer and Google Kubernetes Engine. This solution directly addresses the requirement for regional game instances across multiple Google Cloud regions by leveraging Anthos’s multi-cluster ingress capabilities. Ingress for Anthos (now called Anthos Service Mesh Ingress) provides a unified, global load balancing solution that can distribute traffic across GKE clusters in different regions, ensuring high availability and low latency for users regardless of their location. Configuring a global load balancer connected to a managed instance group running Compute Engine instances is incorrect because it doesn't leverage Kubernetes, which is a common choice for modern game deployments due to its scalability and orchestration features. Configuring kubemci with a global load balancer and Google Kubernetes Engine is incorrect because kubemci is a deprecated tool; Ingress for Anthos is the recommended modern solution for multi-cluster ingress. Configuring a global load balancer with Google Kubernetes Engine is too generic; while a global load balancer is part of the solution, it doesn't specify the multi-cluster ingress component needed to manage traffic across regional GKE clusters effectively.
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