Your multiplayer game sends UDP packets from clients over the Internet to backend VMs and you want to expose the VMs via a single IP. Which load balancer should you configure?
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Correct answer: Configure an External Network load balancer in front of the application servers..
Why this is the answer
An External Network Load Balancer is the correct choice because it supports UDP traffic and can handle traffic directly from the internet to backend VMs, providing a single external IP address. This is ideal for gaming applications that often use UDP for low-latency communication. An SSL Proxy load balancer is designed for SSL/TLS encrypted TCP traffic, not raw UDP. An Internal UDP load balancer is for traffic within a Virtual Private Cloud (VPC) network, not for external internet traffic. An External HTTP(S) load balancer is specifically for HTTP/HTTPS traffic and does not support UDP.
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